Another important thing to consider that the Essential Guide to Warfare made perfectly clear is that only certain shipyards can build the larger vessels like Imperial-class Star Destroyers. So coming up with a classification system that handles that element is very important.
I am currently considering the following classification system:
- Light: Corvettes, Starfighter Squadrons, Light Transports (Imperial_Light_Shipyard, Rebel_Light_Shipyard)
- Medium: Frigates, Cruisers, Heavy Cruisers, Heavy Transports
- Heavy: Star Destroyers, Battlecruisers, Dreadnaughts, Battle Stations
If you check out the previous shipyards by manufacturer post you will noticed I am starting to group them based on this classification. Any suggestions or info (re: sources) on how to make that as realistic as possible would be welcome.
Each shipyard would give a cumulative 5% cost/speed improvement, so building ships at specialized shipyards would be the best thing to do.
Ship Building Limitations
Now shipbuilding is limited by manufacturer, planet and shipyard. So to build an Imperial-class Star Destroyer you need to have a KDY affiliated planet with a heavy shipyard.This system makes taking and holding certain planets a high priority, they become strategically much more important. Without them your war machine grinds to a halt.
This was discussed in the original Thrawn trilogy, where someone mentioned after the attempt to steal Republic ships that the Imperial Remnant could no longer field a proper navy because they didn't hold a lot of shipyards anymore.
If you have any shipyard models I can use please let me know.
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