Galaxy At War
Monday, November 11, 2013
Alpha Space Battles Version Soon to be Released
There are still a few issues to be ironed out before then.
Check out the Empire and Rebel pages for more information on some of the units available.
Thursday, October 24, 2013
Confederacy of Independent Systems
Confederate Navy
- Lucrehulk-class Battleship (View Entry | Wookiepedia Page)
- Bulwark Mark I Battlecruiser (View Entry | Wookiepedia Entry)
- Providence-class Carrier / Destroyer (View Entry | Wookiepedia Page)
- Recusant-class Destroyer (View Entry | Wookiepedia Page)
- Munificent-class Star Frigate (View Entry | Wookiepedia Page)
- CR90 Covette (View Entry | Wookipedia Page)
- Z-95 Headhunter (View Entry | Wookiepedia Page)
- Hyena-class bomber (View Entry | Wookiepedia Page)
Separatist Droid Army
- Droideka Mark II (View Entry | Wookiepedia Entry)
- Droidekas (View Entry | Wookiepedia Entry)
- B2 Super Battle Droids (View Entry | Wookiepedia Entry)
- B1 Battle Droids (View Entry | Wookiepedia Entry)
- Mercenaries / Pirates
Tuesday, October 22, 2013
Overnight Playtest
The times I were using are found in this post, I'm thinking they will need to be cut in half at the very least.
Right now a Death Star 2 takes 13-15 minutes which I'm ok with but the rest made the game lag too long and made testing a lot harder.
My next step is to go through all the build times again with [current value / 2] build times:
Class | Build Time |
---|---|
Space Station | 210 |
Battle Station | 180 |
Star Dreadnaught | 150 |
Star Battlecruiser | 120 |
Star Destroyer | 90 |
Frigate | 60 |
Corvette | 30 |
Starfighter | 15 |
Monday, October 21, 2013
Weekend Update
I have to update that post, the columns that are there now are mainly defensive and I am adding in a 'laser' accuracy section to show the offensive capabilities of the ships in terms of dogfighting - starfighter to starfighter combat.
This weekend I started implementing the changes I outlined, I still have to go through some of the Rebel vessels but I am close to finishing them. Then I need to do the Hutt, Underworld, Neutral and Pirate starfighters -- but a lot of those ships are the lower end ships I've already done so it is just a matter of copying and pasting hopefully.
Then I need to do some playtesting, the numbers I gave in the post were based on my experience playing and the goals to make the Rebel starfighters superior to TIE fighters etc. So really right now it is just a hypothesis, I need to playtest it to make sure the results are there.
After that my next step is to optimize the hardpoints of the capital ships to be reflective of this post. Then I need to do a round of capital ship playtesting with the updated hardpoints and the compared to the updated starfighters.
After that, there is not much more to do before the Space Demo release.
Saturday, October 19, 2013
Starfighter Dogfighting Capabilities
After I go through the weapons and hardpoints for accuracy I want to make sure that starfighters were balanced in terms of their dogfighting capabilties (ie. fighting against other starfighters in a space superiority role).
The following chart lists the average or baseline of each starfighter and how effective it is at evading enemy fire and moving around the battlefield (speed/acceleration/doding abilitiy). They are listed in order of their dogfighting ability.
Imperial Navy Starfighters
Starfighter | Dogfighting Capabilities | |||||||
---|---|---|---|---|---|---|---|---|
Ship Class | Maximum Speed | Accel eration |
Max Thrust | Rate of Turn | Max Lift | Armour | Hull | Shields |
Missile Boat | 125 | 0.4 | 3.5 | 5.03 | 5 | Heavy_Starfighter | 20 | 120 |
TIE/D Defender | 155 | 0.5 | 5.2 | 4.5 | 4 | Medium_Starfighter | 20 | 200 |
TIE/ad Starfighter | 145 | 0.45 | 2.5 | 3.5 | 3 | Medium_Starfighter | 20 | 100 |
TIE Phantom | 100 | 0.45 | 1 | 3 | 4 | Light_Starfighter | 14 | 40 |
TIE Advanced x1 | 105 | 0.35 | 1.5 | 3 | 3 | Light_Starfighter | 17 | 40 |
TIE/IN Interceptor | 111 | 0.45 | 2 | 5 | 4 | Light_Starfighter | 16 | 0 |
I-7 Howlrunner | 105 | 0.3 | 1.5 | 6 | 4 | Medium_Starfighter | 18 | 30 |
A-9 Vigilance Interceptor | 120 | 0.55 | 1.5 | 2.5 | 3 | Light_Starfighter | 14 | 0 |
TIE/rpt Starfighter | 100 | 0.45 | 2 | 5 | 4 | Light_Starfighter | 14 | 0 |
TIE/LN Fighter | 100 | 0.45 | 1.5 | 3 | 4 | Light_Starfighter | 15 | 0 |
Alpha-class Xg-1 Star Wing | 90 | 0.328 | 3 | 1.5 | 3 | Monitor | 50 | 100 |
GAT-12 Skipray Blastboat | 80 | 0.128 | 1 | 2 | 3 | Monitor | 65 | 80 |
Scimitar Assault Bomber | 80 | 0.35 | 1 | 1.5 | 3 | Light_Starfighter | 40 | 60 |
V-Wing Starfighter | 75 | 0.25 | 0.1 | 3 | 1 | Light_Starfighter | 12 | 25 |
TIE/sr Scout | 80 | 0.25 | 1 | 1.3 | 4 | Light_Starfighter | 15 | 30 |
ARC-170 Starfighter | 60 | 0.25 | 1 | 1.3 | 3 | Heavy_Starfighter | 65 | 100 |
TIE/sa Bomber | 60 | 0.25 | 1 | 1.3 | 3 | Light_Starfighter | 50 | 0 |
TIE/D Automated Starfighter | 100 | 0.45 | 1 | 2 | 2 | Light_Starfighter | 12 | 0 |
Starfighter | Laser Accuracy Versus | ||||||
---|---|---|---|---|---|---|---|
Ship Class | Fighters | Bombers | Transports | Corvettes | Frigates | Capital | Super |
Missile Boat | 15 | 15 | 15 | 15 | 15 | 15 | 15 |
TIE/D Defender | 20 | 20 | 15 | 20 | 20 | 20 | 20 |
TIE/ad Starfighter | 30 | 30 | 15 | 20 | 20 | 20 | 20 |
TIE Phantom | 25 | 25 | 10 | 20 | 20 | 20 | 20 |
TIE Advanced x1 | 35 | 35 | 20 | 20 | 20 | 25 | 25 |
TIE/IN Interceptor | 40 | 40 | 20 | 25 | 25 | 25 | 25 |
I-7 Howlrunner | 40 | 40 | 20 | 25 | 25 | 25 | 25 |
A-9 Vigilance Interceptor | 50 | 50 | 25 | 35 | 35 | 35 | 35 |
TIE/rpt Starfighter | 30 | 30 | 15 | 35 | 25 | 25 | 25 |
TIE/LN Fighter | 30 | 30 | 15 | 35 | 25 | 25 | 25 |
Alpha-class Xg-1 Star Wing | 30 | 30 | 20 | 25 | 20 | 20 | 20 |
GAT-12 Skipray Blastboat | 40 | 40 | 25 | 35 | 35 | 30 | 30 |
Scimitar Assault Bomber | 40 | 40 | 20 | 25 | 25 | 25 | 25 |
V-Wing Starfighter | 50 | 50 | 25 | 40 | 30 | 30 | 30 |
TIE/sr Scout | 30 | 30 | 15 | 35 | 25 | 25 | 25 |
ARC-170 Starfighter | 35 | 35 | 20 | 25 | 20 | 20 | 20 |
TIE/sa Bomber | 50 | 50 | 15 | 35 | 25 | 25 | 25 |
TIE/D Automated Starfighter | 90 | 90 | 75 | 65 | 55 | 55 | 55 |
Rebel Alliance Starfighter Command Starfighters
Starfighter | Dogfighting Capabilities | |||||||
---|---|---|---|---|---|---|---|---|
Ship Class | Maximum Speed | Accel eration |
Max Thrust | Rate of Turn | Max Lift | Armour | Hull | Shields |
E-wing Escort Starfighter | 120 | 0.45 | 2.5 | 4.9 | 4.4 | Medium_Starfighter | 40 | 50 |
T-65 X-wing Starfighter | 100 | 0.4 | 2 | 3 | 4 | Medium_Starfighter | 65 | 50 |
RZ-1 A-wing Interceptor | 120 | 0.55 | 3 | 4 | 4 | Light_Starfighter | 15 | 50 |
Eta-2 Actis-class Light Interceptor Squadron |
125 | 0.65 | 4 | 4 | 6 | Light_Starfighter | 11 | 0 |
Delta-7 Aethersprite-class Light Interceptor |
120 | 0.55 | 3 | 4 | 4 | Light_Starfighter | 16 | 0 |
BTL-S8 K-Wing Assault Starfighter | 70 | 0.25 | 1 | 1.3 | 3 | Heavy_Starfighter | 65 | 75 |
B-wing Starfighter | 91 | 0.25 | 1 | 3 | 3 | Heavy_Starfighter | 60 | 125 |
BTL Y-wing Starfighter | 80 | 0.25 | 1 | 3 | 1.3 | Medium_Starfighter | 40 | 75 |
Z-95-AF4 Headhunter | 80 | 0.35 | 1 | 2.5 | 4 | Light_Starfighter | 14 | 30 |
Z-95 Headhunter | 75 | 0.3 | 1 | 2.5 | 4 | Light_Starfighter | 14 | 30 |
V-Wing Starfighter | 75 | 0.25 | 0.1 | 3 | 1 | Light_Starfighter | 12 | 25 |
ARC-170 Starfighter | 60 | 0.25 | 1 | 1.3 | 3 | Heavy_Starfighter | 65 | 100 |
BTL-A4 LP "Longprobe" | 80 | 0.25 | 1 | 3 | 1.3 | Medium_Starfighter | 40 | 75 |
Starfighter | Laser Accuracy Versus | ||||||
---|---|---|---|---|---|---|---|
Ship Class | Fighters | Bombers | Transports | Corvettes | Frigates | Capital | Super |
E-wing Escort Starfighter | 30 | 30 | 20 | 30 | 25 | 25 | 25 |
T-65 X-wing Starfighter | 20 | 20 | 25 | 25 | 25 | 25 | 25 |
RZ-1 A-wing Interceptor | 40 | 40 | 20 | 25 | 25 | 25 | 25 |
Eta-2 Actis-class Light Interceptor Squadron |
40 | 40 | 25 | 35 | 35 | 35 | 35 |
Delta-7 Aethersprite-class Light Interceptor |
30 | 30 | 15 | 35 | 25 | 25 | 25 |
BTL-S8 K-Wing Assault Starfighter | 50 | 50 | 25 | 35 | 35 | 35 | 35 |
B-wing Starfighter | 40 | 40 | 20 | 25 | 25 | 25 | 25 |
BTL Y-wing Starfighter | 45 | 45 | 25 | 30 | 30 | 30 | 30 |
Z-95-AF4 Headhunter | 40 | 40 | 30 | 45 | 30 | 30 | 30 |
Z-95 Headhunter | 40 | 40 | 25 | 45 | 35 | 35 | 35 |
V-Wing Starfighter | 50 | 50 | 25 | 40 | 30 | 30 | 30 |
ARC-170 Starfighter | 35 | 35 | 20 | 25 | 20 | 20 | 20 |
BTL-A4 LP "Longprobe" | 45 | 45 | 25 | 30 | 30 | 30 | 30 |
Legend
The following lists defines what each of the items in the charts above mean and the in-universe unit of measure if provided:
- Ship Class: Name of ship type.
- Maximum Speed: Maximum speed in 'MGLT'
- Acceleration: Rate of increase of speed
- Max Thrust: Propulsive force, explosive moving power
- Rate of Turn: Turning
- Max Lift: Going up down
- Armour: Armour class - determines damage modifier for turbolasers etc.
- Hull: Hull strength in 'ru'
- Shields: Shields in 'SBD'
Note: Like everything else in this mod I try to keep everything canon if possible. If I don't have information, I try to extrapolate or guestimate the 'proper' values. If you see something that looks horribly wrong, let me know.
Does this look about right? How could I improve the baseline starfighter capabilities?
Space Weapon Accuracy by Class
As part of the balancing run before launching the space demo version of the mod I've been going through various aspects of the data to make sure everything is balanced and 'realistic'. Part of that is determining how accurate various types of weapons are against different ship classes.
The following chart lists the average or baseline of each weapon class and how effective it is against the different ship classes available. Quality of weapons and pilots/crew would affect the numbers for each individual ship or hardpoint, modifying the baseline values.
Weapon Class | Accuracy vs. Target | ||||||
---|---|---|---|---|---|---|---|
Weapon | Fighter | Bomber | Transport | Corvette | Frigate | Capital | Super |
Light Laser | 30 | 30 | 15 | 25 | 25 | 25 | 25 |
Medium Laser | 40 | 40 | 20 | 25 | 25 | 25 | 25 |
Heavy Laser | 50 | 50 | 25 | 35 | 35 | 35 | 35 |
Light Turbolaser | 90 | 90 | 80 | 70 | 60 | 50 | 40 |
Medium Turbolaser | 95 | 95 | 85 | 75 | 65 | 55 | 45 |
Heavy Turbolaser | Can't Target | Can't Target | 90 | 80 | 70 | 60 | 50 |
Light Ion Cannon | 95 | 95 | 85 | 75 | 65 | 55 | 45 |
Medium Ion Cannon | Can't Target | Can't Target | 95 | 85 | 75 | 65 | 55 |
Heavy Ion Cannon | Can't Target | Can't Target | 95 | 95 | 85 | 75 | 65 |
Note: With the numbers above, the lower the better. 1 seems to be always hit.
Does this look about right? How could I improve the baseline weapon accuracy?
Friday, October 18, 2013
Coming Closer to Space Demo Release
I will be doing a balance run once I have the Rebel Navy done, I need to finish the strong against/weak against icons for the Rebels first.
Pretty much every Imperial, Rebel, Pirate, Neutral and Hutt ship I want implemented is in there so it is just a matter of finishing the Rebel strong/weak icons and then doing a 'balance run' for things like laser/turbolaser accuracy, speed, manoeuvrability etc.
I also want to add about 6 planets including Hast, some from Sith Space, Rothana and Sluis Van. Then it will be ready to go with a simplified version of the Galaxy at War sandbox.
I need to also update the minor heroes for the Empire, I am getting rid of the generic Fleet/Field commanders and replacing them with Admiral/General, Captain/Major etc.
When I was doing a playthrough a while back it crashed unexpectedly, not sure what caused it, haven't had anything like that in a long time. So either there is a planet or unit that the AI was using / doing something too it didn't like or some other issue. Nothing showed up in the debug code so I hope it was just a fluke, if not I will have to find out what caused that to happen as well.
It's almost ready... I want to get the space demo out there to get feedback, then I can worry about the planets, land units and scenarios. The space is the easiest to do by itself, so I thought I would do that first. Being an Imperial Navy junkie may have prompted that position as well, not having access to popular ship vessels or not having them implemented the right way was always annoying in vanilla FOC.