After I go through the weapons and hardpoints for accuracy I want to make sure that starfighters were balanced in terms of their dogfighting capabilties (ie. fighting against other starfighters in a space superiority role).
The following chart lists the average or baseline of each starfighter and how effective it is at evading enemy fire and moving around the battlefield (speed/acceleration/doding abilitiy). They are listed in order of their dogfighting ability.
Imperial Navy Starfighters
Starfighter | Dogfighting Capabilities | |||||||
---|---|---|---|---|---|---|---|---|
Ship Class | Maximum Speed | Accel eration |
Max Thrust | Rate of Turn | Max Lift | Armour | Hull | Shields |
Missile Boat | 125 | 0.4 | 3.5 | 5.03 | 5 | Heavy_Starfighter | 20 | 120 |
TIE/D Defender | 155 | 0.5 | 5.2 | 4.5 | 4 | Medium_Starfighter | 20 | 200 |
TIE/ad Starfighter | 145 | 0.45 | 2.5 | 3.5 | 3 | Medium_Starfighter | 20 | 100 |
TIE Phantom | 100 | 0.45 | 1 | 3 | 4 | Light_Starfighter | 14 | 40 |
TIE Advanced x1 | 105 | 0.35 | 1.5 | 3 | 3 | Light_Starfighter | 17 | 40 |
TIE/IN Interceptor | 111 | 0.45 | 2 | 5 | 4 | Light_Starfighter | 16 | 0 |
I-7 Howlrunner | 105 | 0.3 | 1.5 | 6 | 4 | Medium_Starfighter | 18 | 30 |
A-9 Vigilance Interceptor | 120 | 0.55 | 1.5 | 2.5 | 3 | Light_Starfighter | 14 | 0 |
TIE/rpt Starfighter | 100 | 0.45 | 2 | 5 | 4 | Light_Starfighter | 14 | 0 |
TIE/LN Fighter | 100 | 0.45 | 1.5 | 3 | 4 | Light_Starfighter | 15 | 0 |
Alpha-class Xg-1 Star Wing | 90 | 0.328 | 3 | 1.5 | 3 | Monitor | 50 | 100 |
GAT-12 Skipray Blastboat | 80 | 0.128 | 1 | 2 | 3 | Monitor | 65 | 80 |
Scimitar Assault Bomber | 80 | 0.35 | 1 | 1.5 | 3 | Light_Starfighter | 40 | 60 |
V-Wing Starfighter | 75 | 0.25 | 0.1 | 3 | 1 | Light_Starfighter | 12 | 25 |
TIE/sr Scout | 80 | 0.25 | 1 | 1.3 | 4 | Light_Starfighter | 15 | 30 |
ARC-170 Starfighter | 60 | 0.25 | 1 | 1.3 | 3 | Heavy_Starfighter | 65 | 100 |
TIE/sa Bomber | 60 | 0.25 | 1 | 1.3 | 3 | Light_Starfighter | 50 | 0 |
TIE/D Automated Starfighter | 100 | 0.45 | 1 | 2 | 2 | Light_Starfighter | 12 | 0 |
Starfighter | Laser Accuracy Versus | ||||||
---|---|---|---|---|---|---|---|
Ship Class | Fighters | Bombers | Transports | Corvettes | Frigates | Capital | Super |
Missile Boat | 15 | 15 | 15 | 15 | 15 | 15 | 15 |
TIE/D Defender | 20 | 20 | 15 | 20 | 20 | 20 | 20 |
TIE/ad Starfighter | 30 | 30 | 15 | 20 | 20 | 20 | 20 |
TIE Phantom | 25 | 25 | 10 | 20 | 20 | 20 | 20 |
TIE Advanced x1 | 35 | 35 | 20 | 20 | 20 | 25 | 25 |
TIE/IN Interceptor | 40 | 40 | 20 | 25 | 25 | 25 | 25 |
I-7 Howlrunner | 40 | 40 | 20 | 25 | 25 | 25 | 25 |
A-9 Vigilance Interceptor | 50 | 50 | 25 | 35 | 35 | 35 | 35 |
TIE/rpt Starfighter | 30 | 30 | 15 | 35 | 25 | 25 | 25 |
TIE/LN Fighter | 30 | 30 | 15 | 35 | 25 | 25 | 25 |
Alpha-class Xg-1 Star Wing | 30 | 30 | 20 | 25 | 20 | 20 | 20 |
GAT-12 Skipray Blastboat | 40 | 40 | 25 | 35 | 35 | 30 | 30 |
Scimitar Assault Bomber | 40 | 40 | 20 | 25 | 25 | 25 | 25 |
V-Wing Starfighter | 50 | 50 | 25 | 40 | 30 | 30 | 30 |
TIE/sr Scout | 30 | 30 | 15 | 35 | 25 | 25 | 25 |
ARC-170 Starfighter | 35 | 35 | 20 | 25 | 20 | 20 | 20 |
TIE/sa Bomber | 50 | 50 | 15 | 35 | 25 | 25 | 25 |
TIE/D Automated Starfighter | 90 | 90 | 75 | 65 | 55 | 55 | 55 |
Rebel Alliance Starfighter Command Starfighters
Starfighter | Dogfighting Capabilities | |||||||
---|---|---|---|---|---|---|---|---|
Ship Class | Maximum Speed | Accel eration |
Max Thrust | Rate of Turn | Max Lift | Armour | Hull | Shields |
E-wing Escort Starfighter | 120 | 0.45 | 2.5 | 4.9 | 4.4 | Medium_Starfighter | 40 | 50 |
T-65 X-wing Starfighter | 100 | 0.4 | 2 | 3 | 4 | Medium_Starfighter | 65 | 50 |
RZ-1 A-wing Interceptor | 120 | 0.55 | 3 | 4 | 4 | Light_Starfighter | 15 | 50 |
Eta-2 Actis-class Light Interceptor Squadron |
125 | 0.65 | 4 | 4 | 6 | Light_Starfighter | 11 | 0 |
Delta-7 Aethersprite-class Light Interceptor |
120 | 0.55 | 3 | 4 | 4 | Light_Starfighter | 16 | 0 |
BTL-S8 K-Wing Assault Starfighter | 70 | 0.25 | 1 | 1.3 | 3 | Heavy_Starfighter | 65 | 75 |
B-wing Starfighter | 91 | 0.25 | 1 | 3 | 3 | Heavy_Starfighter | 60 | 125 |
BTL Y-wing Starfighter | 80 | 0.25 | 1 | 3 | 1.3 | Medium_Starfighter | 40 | 75 |
Z-95-AF4 Headhunter | 80 | 0.35 | 1 | 2.5 | 4 | Light_Starfighter | 14 | 30 |
Z-95 Headhunter | 75 | 0.3 | 1 | 2.5 | 4 | Light_Starfighter | 14 | 30 |
V-Wing Starfighter | 75 | 0.25 | 0.1 | 3 | 1 | Light_Starfighter | 12 | 25 |
ARC-170 Starfighter | 60 | 0.25 | 1 | 1.3 | 3 | Heavy_Starfighter | 65 | 100 |
BTL-A4 LP "Longprobe" | 80 | 0.25 | 1 | 3 | 1.3 | Medium_Starfighter | 40 | 75 |
Starfighter | Laser Accuracy Versus | ||||||
---|---|---|---|---|---|---|---|
Ship Class | Fighters | Bombers | Transports | Corvettes | Frigates | Capital | Super |
E-wing Escort Starfighter | 30 | 30 | 20 | 30 | 25 | 25 | 25 |
T-65 X-wing Starfighter | 20 | 20 | 25 | 25 | 25 | 25 | 25 |
RZ-1 A-wing Interceptor | 40 | 40 | 20 | 25 | 25 | 25 | 25 |
Eta-2 Actis-class Light Interceptor Squadron |
40 | 40 | 25 | 35 | 35 | 35 | 35 |
Delta-7 Aethersprite-class Light Interceptor |
30 | 30 | 15 | 35 | 25 | 25 | 25 |
BTL-S8 K-Wing Assault Starfighter | 50 | 50 | 25 | 35 | 35 | 35 | 35 |
B-wing Starfighter | 40 | 40 | 20 | 25 | 25 | 25 | 25 |
BTL Y-wing Starfighter | 45 | 45 | 25 | 30 | 30 | 30 | 30 |
Z-95-AF4 Headhunter | 40 | 40 | 30 | 45 | 30 | 30 | 30 |
Z-95 Headhunter | 40 | 40 | 25 | 45 | 35 | 35 | 35 |
V-Wing Starfighter | 50 | 50 | 25 | 40 | 30 | 30 | 30 |
ARC-170 Starfighter | 35 | 35 | 20 | 25 | 20 | 20 | 20 |
BTL-A4 LP "Longprobe" | 45 | 45 | 25 | 30 | 30 | 30 | 30 |
Legend
The following lists defines what each of the items in the charts above mean and the in-universe unit of measure if provided:
- Ship Class: Name of ship type.
- Maximum Speed: Maximum speed in 'MGLT'
- Acceleration: Rate of increase of speed
- Max Thrust: Propulsive force, explosive moving power
- Rate of Turn: Turning
- Max Lift: Going up down
- Armour: Armour class - determines damage modifier for turbolasers etc.
- Hull: Hull strength in 'ru'
- Shields: Shields in 'SBD'
Note: Like everything else in this mod I try to keep everything canon if possible. If I don't have information, I try to extrapolate or guestimate the 'proper' values. If you see something that looks horribly wrong, let me know.
Does this look about right? How could I improve the baseline starfighter capabilities?
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