The modding progress continues...
I've gotten the shipyards working and am now adding in the space heroes for the Empire.
In the previous personal only incarnation of my mod I implemented an idea called 'Warlords'. They were basically unique versions of a unit based on a SW character, such as Admiral Daala having an ISD Gorgon with her escort of 3-4 other ISDs or Zsinj's Iron Fist with TIE Raptors as the starfighters.
In this version of the mod I am switching to a major/minor/misc hero system that will incorporate regular heroes, unique units as heroes and misc heroes such as probe droids and bounty hunters and fleet admirals.
Heroes can be spawned one of two ways, either through the spawning system (when you increase tech levels or conquer a certain planet or conquer a number of planets) or by building them (one time only special builds.) For the buildable heroes they usually have unique properties to the base unit so they tend to cost at least 10% more - they are primarily there for interest and story purposes.
I also figured out the X-Wing bug, I was including the old squadrons.xml file and it was overwriting my changes. Whoops! I got rid of it from the GameObjects file and it is working properly now.
Once I finish the Imperial space heroes I will decide if I want to implement any other ships. I still haven't done the Gladiator-class Star Destroyer, I should probably add it in but haven't got around to it - it was not a high priority item. Right now the space hero Admiral Screed is using an ISD but he is known for bumming around the Outer Rim in his Gladiator-class vessel.
I have the 8km Bellator-class Star Dreadnaught implemented, I'm thinking do we really need the larger 12km Mandator III-class? There are already five classes of super expensive Star Dreadnaughts for the Empire, I love choice but will it really be needed? Between the Executor, Vengeance and Bellator that is a lot of choice for conventional style SSDs.
I still haven't found a model for the YT-2400 Light Freighter so I might have to drop it. Was using the M Falcon for the YT-1300 but it has a weird bug with invulnerability that I still have to fix.
I'm thinking about not doing the Bavos-II Military Space Platform and Bavos-I Military Space Platform - the Golans already offer nearly the same functionality.
Once I get those issues resolved the Imperial Navy will be done in all its glory and I can start finalizing the Alliance Navy and the Pirate/Neutral ships that will be available to fight against.
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