While doing that I have started to think about balance, especially for ships where I don't have canon values for various stats.
The following chart lists where I am currently at in terms of baselines by ship/station class:
Class | Build Time | Population Value | Maintenance Value | AI Power | Armour | Shields |
---|---|---|---|---|---|---|
Space Station | 420 | 0 | 0.1 | 2000 | 100 | 5000 |
Battle Station | 360 | 0 | 0.1 | 3500 | 100 | 7500 |
Star Dreadnaught | 300 | 10 | 2.5 | 7500 | 125 | 12500 |
Star Battlecruiser | 240 | 7 | 0.5 | 1500 | 100 | 5000 |
Star Destroyer | 180 | 5 | 0.25 | 500 | 75 | 3500 |
Frigate | 120 | 3 | 0.05 | 150 | 50 | 1000 |
Corvette | 60 | 2 | 0.025 | 75 | 25 | 500 |
Starfighter | 30 | 1 | 0.01 | 5 * Number of Ships in Squadron | 5 | 50 |
Legend
- Class: The ship or building class.
- Build Time: In Seconds.
- Population Value: How many population units the vessel takes up. Older and more inefficient ships like the Dreadnaught-class Heavy Cruiser would have higher values than the baseline.
- Maintenance Value: Taken from your income, the higher your maintenance the less money you'll have for new spending. Older or more ineffecient ships in a class would be higher than the baseline.
- AI Power: This is how the AI calculates how powerful a unit is for battle auto-resolve and for determining if a force is powerful enough to launch an attack.
- Armour: A general number, I have these setup in the config file and will probably need to tweak this. It works like a damage modifier, +/- damaage based on damage types like laser, turbolaser, missile etc.
- Shields: in SBD
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