Showing posts with label imperial navy. Show all posts
Showing posts with label imperial navy. Show all posts

Saturday, October 5, 2013

Weekend Update

I was able to add in the Gladiator-class Star Destroyer with some effort, and switched Admiral Screed from an ISD to his Demolisher. It still needs to be tweaked and tested some more so that it gels with the rest of the fleet.

One non-canon thing I did was keep it as a Rendili product instead of a KDY one, since it is an outdated ship like the Victory/Dreadnaught models and was an original Walex Blissex/Rendili design. I may end up making it canon, but KDY has  full list of ships and Rendili is much smaller.

With that ship I think I am done with the Imperial Navy. There is a bug with the Golan 2 model showing green, I need to add in a shader I think for it. Other than that I am pretty happy with the selection and balancing of the Imperial Navy. I still have to go through all the ships and setup strong against/weak against parameters - they are broken due to my internal naming of the Rebel ships.

I also modified Darth Vader. There are now two versions of him, a Tech Level 0 where he is on the Exactor and a Tech Level 2 where he is on the Executor. I was going to put his starfighter on each but a horrible bug caused me to just add in a squadron of TIE Advancedx1 for now to each. I hope to fix that soon.

Thursday, October 3, 2013

Rounding Out the Imperial Navy

The modding progress continues...

I've gotten the shipyards working and am now adding in the space heroes for the Empire.

In the previous personal only incarnation of my mod I implemented an idea called 'Warlords'. They were basically unique versions of a unit based on a SW character, such as Admiral Daala having an ISD Gorgon with her escort of 3-4 other ISDs or Zsinj's Iron Fist with TIE Raptors as the starfighters.

In this version of the mod I am switching to a major/minor/misc hero system that will incorporate regular heroes, unique units as heroes and misc heroes such as probe droids and bounty hunters and fleet admirals.

Heroes can be spawned one of two ways, either through the spawning system (when you increase tech levels or conquer a certain planet or conquer a number of planets) or by building them (one time only special builds.) For the buildable heroes they usually have unique properties to the base unit so they tend to cost at least 10% more - they are primarily there for interest and story purposes.

I also figured out the X-Wing bug, I was including the old squadrons.xml file and it was overwriting my changes. Whoops! I got rid of it from the GameObjects file and it is working properly now.

Once I finish the Imperial space heroes I will decide if I want to implement any other ships. I still haven't done the Gladiator-class Star Destroyer, I should probably add it in but haven't got around to it - it was not a high priority item. Right now the space hero Admiral Screed is using an ISD but he is known for bumming around the Outer Rim in his Gladiator-class vessel.

I have the 8km Bellator-class Star Dreadnaught implemented, I'm thinking do we really need the larger 12km Mandator III-class? There are already five classes of super expensive Star Dreadnaughts for the Empire, I love choice but will it really be needed? Between the Executor, Vengeance and Bellator that is a lot of choice for conventional style SSDs.

I still haven't found a model for the YT-2400 Light Freighter so I might have to drop it. Was using the M Falcon for the YT-1300 but it has a weird bug with invulnerability that I still have to fix.

I'm thinking about not doing the Bavos-II Military Space Platform and Bavos-I Military Space Platform - the Golans already offer nearly the same functionality.

Once I get those issues resolved the Imperial Navy will be done in all its glory and I can start finalizing the Alliance Navy and the Pirate/Neutral ships that will be available to fight against.

Monday, September 30, 2013

Figuring Out Shipyards... and a Modding Lesson

I had a productive weekend modding so here is a quick update.

I spent most of the time cleaning up Imperial Navy / space structures including adding in a new shipbuilding system. There are some nice complex ones in other mods but I wanted to keep to something simple if possible while still making holding key planets of great strategic importance.

Please see the previous posts on the types of shipyards and a list of shipyards by planet / manufacturer.

I have implemented the light and medium shipyards and tonight I will finally finish the heavy shipyards then test the system with a mini run-through.

I ran into some serious engine bugs trying to get this to work the way I wanted but I eventually found a compromise.

Space structures and ships must have a <Space_Station_Minimum> value set to 1 or higher to show in the proper build area. If not they show in the ground buildables section, which is bizarre - hard coding ftw! I was able to work around that though without having to implement anything crazy, you need at least a lvl 1 space station to build them - the space station hold population (ie. the workers who will be building structures or ships)

For example:

1. To build a Vindicator-class Heavy Cruiser you need a SFS aligned planet + at least 1 Medium Shipyard.
2. To build an Imperial-class Star Destroyer you need a KDY aligned planet + at least 1 Heavy Shipyard.
3. To build a Tartan-class Patrol Cruiser (corvette) you  need a Damorian aligned planet like Esseles + at least 1 Light Shipyard.

I think that is a good compromise solution that works well. I will do some more testing after finishing the XML for the heavy shipyards tonight.

Thursday, October 25, 2012

TIE Advanced x1

The TIE Advanced was developed and started as a test bed for Darth Vader. Based on improvements made during its design the TIE/IN Interceptor and TIE/AD Avenger were created.

You can read the Wookiepedia entry here.

The TIE Advanced was produced in very small numbers due to its cost. Some were used for roaming fleets where their hyperdrive made them useful.


Role: Starfighter, Space Superiority Fighter
Manufacturer: Sienar Fleet Systems
Build At: Liana, Corulag, Jaemus
Size: 9.2 metres
Speed: 105 MGLT
Hyperdrive: Class 4
Shielding: Yes, Unknown
 Main Battery: 2 Medium Laser Cannons
Secondary Weapons: 1 Tractor Beam Projector
Anti-Fighter Weapons:  1 Concussion Missile Launchers (Cluster Missile)
Complement: None
Availability: Tech Level 2

I am currently using a holder model. If you have a model I can use let me know.

Friday, October 19, 2012

Aggressive ReConnaissance-170 Starfighter

The Aggressive ReConnaissance-170 Starfighter, more commonly called the ARC-170 Starfighter was a heavy assault starfighter used by the Republic and later the Imperial Navy.

The ARC-170 was the predessor of the X-Wing Starfighter. The Imperials used this vessel until the cheaper TIE/sa Bomber replaced it. It was still considered an elite unit well into the Galactic Civil War.

You can read the Wookiepedia entry here.

The Rebel Alliance also used this vessel.


Role: Assault Starfighter, Bomber
Manufacturer: Incom/Subpro
Build At: Fresia
Size: 14.5 metres
Speed: Unknown
Hyperdrive: Class1.5
Shielding: 100 SBD
 Main Battery: 2 Medium Laser Cannons
Secondary Weapons: 1 Light Ion Canon, 1 Proton Torpedo Launcher
Anti-Fighter Weapons:  None
Complement: None
Availability: Tech Levels 0 - 2

I am currently using a holder model. If you have a model I can use let me know.

TIE Scout

The TIE Scout, or TIE/sr Starfighter as it was officially known was a scouting and light recon vehicle used by the Imperial Navy.

It's lack of shielding, light armour and single laser made it a poor choice in combat. The TIE Scout had a hyperdrive to aid in its recon role.

You can read the Wookiepedia entry here.

Role: Starfighter, Reconnaissance Vessel
Manufacturer: Sienar Fleet Systems
Build At: Liana, Corulag, Jaemus
Size: 24 metres
Speed: Unknown
Hyperdrive: Class 3
Shielding: 100 SBD
 Main Battery: 1 Medium Laser Cannon
Secondary Weapons: None
Anti-Fighter Weapons:  None
Complement: None
Availability: Tech Level 2

I am currently using the default model. If you have a model I can use let me know.

Wednesday, October 17, 2012

XQ2 Platform

The XQ2 Platform was an upgrade over the XQ1 model and was a common site throughout the galaxy.

Imperial Customs used them for their customs stations.

You can read the Wookiepedia entry here.

Role: Planetary Defence, Space Station
Manufacturer: Bengel Shipbuilders
Build At: Many Planets
Size: 884 metres
Speed: Stationary
Hyperdrive: None
Shielding: 2,560 SBD
 Main Battery: 3 Medium Turbolaser Batteries
Secondary Weapons: 2 Medium Laser Cannon Batteries
Anti-Fighter Weapons:  6 Light Laser Cannons
Complement: 3 Squadron of Starfighters, Guardian-class Light Cruisers
Availability: Tech Level 2

I am currently using a holder model. If you have a model I can use, let me know.

XQ1 Platform

The XQ1 space installation was common throughout the galaxy. The Empire had better options for defence like the Golan and Bavos series of defensive platforms so they used the XQ1 mostly for research stations.

The main one in the mod is on Corulag, where Sienar Fleet Systems had their advanced starfighter research division.

You can read the Wookiepedia entry here.


Role: Planetary Defence, Space Station
Manufacturer: Bengel Shipbuilders
Build At: Corulag (SFS Research Station)
Size: 936 metres
Speed: Stationary
Hyperdrive: None
Shielding: 2,560 SBD
 Main Battery: 6 Light Turbolaser Batteries
Secondary Weapons: None
Anti-Fighter Weapons:  6 Light Point Defence Laser Cannons
Complement: 6+ Squadron of Starfighters (Varies by tech level, but are the most advanced available), Variable number of IPV-1 System Patrol Craft
Availability: Tech Level 1

Cardan-class Space Stations

The Cardan series of Space Stations filled multiple roles: population, commerce, defence and ship building / repair.

In the mod I am not using them for ship building, I will be using light, medium and heavy shipyards.

Cardan I-class Space Stations

These models were introduced at the end of the Clone Wars. They were relatively well, but a number of them were taken over by pirates - forcing KDY to build stronger models.

You can read the Wookiepedia entry here.


Role: Planetary Defence, Space Station, Commerce
Manufacturer: Kuat Drive Yards
Build At: Most Planets
Size: Unknown
Speed: Stationary
Hyperdrive: None
Shielding: Yes, Unknown (1,500 Guess)
 Main Battery: 2 Light Turbolaser Batteries
Secondary Weapons: 2 Light Point Defence Ion Cannon Batteries
Anti-Fighter Weapons:  None
Complement: 1 Squadron of Starfighters (Usually TIE/LN Starfighters), Variable number of IPV-1 System Patrol Craft
Availability: Tech Level 0

I am currently using a holder model. If you have a model I can use let me know.


Cardan II-class Space Stations

These were upgardes over the previous Cardan I-class models and were placed in moderately important areas.

You can read the Wookiepedia entry here.


Role: Planetary Defence, Space Station, Commerce
Manufacturer: Kuat Drive Yards
Build At: Moderately Important Planets
Size: Unknown
Speed: Stationary
Hyperdrive: None
Shielding: Yes, Unknown (2,000 Guess)
 Main Battery: 3 Light Turbolaser Batteries
Secondary Weapons: 3 Light Point Defence Ion Cannon Batteries, 2 Proton Torpedo Launchers
Anti-Fighter Weapons:  None
Complement: 2 Squadrons of Starfighters (Usually TIE/LN Starfighters), Variable number of IPV-1 System Patrol Craft
Availability: Tech Level 0


Cardan III-class Space Stations

Medium powered space stations, the Cardan III-class had more weapons and carried more starfighters.

You can read the Wookiepedia entry here.


Role: Planetary Defence, Space Station, Commerce
Manufacturer: Kuat Drive Yards
Build At: Moderately Important Planets
Size: Unknown
Speed: Stationary
Hyperdrive: None
Shielding: Yes, Unknown (2,500 Guess)
 Main Battery: 4 Light Turbolaser Batteries
Secondary Weapons: 4 Light Point Defence Ion Cannon Batteries, 4 Proton Torpedo Launchers
Anti-Fighter Weapons:  4 Light Point Defence Laser Cannon Batteries
Complement: 4 Squadrons of Starfighters (Usually TIE/LN Starfighters), Variable number of IPV-1 System Patrol Craft
Availability: Tech Level 0


Cardan IV-class Space Stations

A popular station during the Galactic Civil War, the Cardan IV-class stations were important enough to often have Acclamator II-class Assault Ships protect them.

You can read the Wookiepedia entry here.


Role: Planetary Defence, Space Station, Commerce
Manufacturer: Kuat Drive Yards
Build At: Important Planets
Size: Unknown
Speed: Stationary
Hyperdrive: None
Shielding: Yes, Unknown (3,000 Guess)
 Main Battery: 4 Light Turbolaser Batteries
Secondary Weapons: 4 Light Point Defence Ion Cannon Batteries, 4 Proton Torpedo Launchers
Anti-Fighter Weapons:  4 Light Point Defence Laser Cannon Batteries
Complement: 6 Squadrons of Starfighters (Usually TIE/LN Starfighters), Variable number of IPV-1 System Patrol Craft, Variable number of Acclamator II-class Assault Ships and Tartan-class Patrol Cruisers
Availability: Tech Level 1


Cardan V-class Space Stations

The most powerful Cardan-class station built, the V-class held more than a wing of starfighters

You can read the Wookiepedia entry here.


Role: Planetary Defence, Space Station, Commerce
Manufacturer: Kuat Drive Yards
Build At: Very Important Planets
Size: Unknown
Speed: Stationary
Hyperdrive: None
Shielding: Yes, Unknown (3,500 Guess)
 Main Battery: 4 Medium Turbolaser Batteries
Secondary Weapons: 3 Medium Point Defence Ion Cannon Batteries, 3 Proton Torpedo Launchers
Anti-Fighter Weapons:  3 Medium Point Defence Laser Cannon Batteries, 3 Concussion Missile Tubes
Complement: 8 Squadrons of Starfighters (Usually TIE/LN Starfighters), Variable number of IPV-1 System Patrol Craft, Variable number of Acclamator II-class Assault Ships and Tartan-class Patrol Cruisers, Variable number of  Victory I-class Star Destroyers
Availability: Tech Level 2


Tuesday, October 16, 2012

Torpedo Sphere

Torpedo Sphere were used to bring down a planet's shields. The were large and expensive siege platforms.

You can read the Wookiepedia entry here.


Role: Planetary Assault / Siege Platform, Space Station
Manufacturer: Loronar Corporation
Build At: Select Planets, Loronar + more
Size: 1,900 metres
Speed: Yes, Unknown
Hyperdrive: Class 3
Shielding: Yes, Unknown
 Main Battery: 500 Proton Torpedo Tubes
Secondary Weapons: 10 Medium Turbolaser Batteries
Anti-Fighter Weapons:  None
Complement: None
Availability: Tech Level 2

I am currently using a holder model. If you have a model I can use let me know.

Arc Hammer

The Arc Hammer was a factory ship used to manufacture the droids in the Dark Trooper project.

While it was from the Star Dreadnaught line, the Arc Hammer was actually a manufacturing plant.

You can read the Wookiepedia entry here.

Role: Factory Ship, Star Dreadnaught
Manufacturer: Kuat Drive Yards
Build At: Kuat, Fondor
Size: 9,600+ metres
Speed: 20 MGLT
Hyperdrive: Yes, Unknown
Shielding: Yes, Unknown
 Main Battery: Turbolasers
Secondary Weapons: Ion Cannons, Concussion Missile Launchers
Anti-Fighter Weapons:  None
Complement: None
Availability: Tech Level 2

I am currently using the default model. If you have a model I can use let me know.

Death Star II

The bigger brother to the Death Star.

You can read the Wookiepedia entry here.

Role: Space Station, Destroying Planets
Manufacturer: Galactic Empire
Build At: Select Planets
Size: 160,000 metres
Speed: Stationary
Hyperdrive: Yes, unknown
Shielding: No
 Main Battery: 1 Superlaser
Secondary Weapons: Secondary weapons not accessible in game
Anti-Fighter Weapons:  Secondary weapons not accessible in game
Complement: 16 Capital Ships, 7,200 Starfighters, 2,480 GAT-12 Skipray Blastboats
Availability: Tech Level 3

I am currently using the default model. If you have a model I can use let me know.

Death Star

Heh, it's a Death Star.

It inspired one of the best lines in the movies - "That's no moon, it's a space station!"

You can read the Wookiepedia entry here.

Role: Space Station, Destroying Planets
Manufacturer: Galactic Empire
Build At: Select Planets
Size: 160,000 metres
Speed: Stationary
Hyperdrive: Yes, unknown
Shielding: No
 Main Battery: 1 Superlaser
Secondary Weapons: Secondary weapons not accessible in game
Anti-Fighter Weapons:  Secondary weapons not accessible in game
Complement: Yes, unknown
Availability: Tech Level 1

I am currently using a holder model. If you have a model I can use let me know.

Bavos-II Military Space Platform

An upgrade over the previous Bavos-I space platform, the Bavos-II was very heavily armed. It also held an entire wing of starfighters, making it a powerful defensive platform.

You can read the Wookiepedia entry here.


Role: Planetary Defence, Space Station
Manufacturer: Rendili StarDrive
Build At: Select Planets
Size: 1,300 metres
Speed: Stationary
Hyperdrive: None
Shielding: Yes, Unknown (7,500 Guess)
 Main Battery: 100 Medium Turbolasers
Secondary Weapons: 3 Concussion Missile Launcher Banks (6 Missiles each bank?)
Anti-Fighter Weapons:  100 Anti-Starfighter Light Turbolaser Cannons
Complement: 6 Squadrons of Starfighters (Usually TIE/LN Starfighters)
Availability: Tech Level 3

I am currently using a holder model. If you have a model I can use let me know.

Bavos-I Military Space Platform

While less popular than the Golan series of space stations, the Bavos series by Rendili StarDrive were still powerful defensive platforms.

You can read the Wookiepedia entry here.


Role: Planetary Defence, Space Station
Manufacturer: Rendili StarDrive
Build At: Select Planets
Size: 1,300 metres
Speed: Stationary
Hyperdrive: None
Shielding: Yes, Unknown (4,000 Guess)
 Main Battery: 50 Medium Turbolasers
Secondary Weapons: 1 Concussion Missile Launcher Bank (6 Missiles at once?)
Anti-Fighter Weapons:  50 Anti-Starfighter Light Turbolaser Cannons
Complement: 3 Squadrons of Starfighters (Usually TIE/LN Starfighters)
Availability: Tech Level 1

I am currently using a holder model. If you have a model I can use let me know.

Golan III Space Defense NovaGun

An upgrade over the Golan II model, the Golan III was the pentultimate in the Golan series of defence platforms.

They protected valuable worlds such as Byss, Coruscant and Muunilist. Worlds such as Coruscant often had multiple Golan IIIs protecting them.

You can read the Wookiepedia entry here.

Role: Planetary Defence
Manufacturer: Golan Arms
Build At: Select Planets
Size: 2,158 metres
Speed: Stationary
Hyperdrive: None
Shielding: 8,000 SBD
 Main Battery: 50 Medium Turbolaser Batteries
Secondary Weapons: 24 Proton Torpedo Launchers, 15 Tractor Beam Projectors
Anti-Fighter Weapons:  None
Complement: 1+ Squadrons of Starfighters
Availability: Tech Level 3

I am currently using a holder model. If you have a model I can use let me know.

Golan II Space Defense SpaceGun

An upgrade over the older Golan I model, the Golan II was designed to counter capital ships up to the Star Destroyer class.

The Imperial shipyards at Bilbringi were protected by Golan II stations.

You can read the Wookiepedia entry here.


Role: Planetary Defence
Manufacturer: Golan Arms
Build At: Select Planets
Size: 2,158 metres
Speed: Stationary
Hyperdrive: None
Shielding: 6,400 SBD
 Main Battery: 35 Medium Turbolaser Batteries
Secondary Weapons: 10 Proton Torpedo Launchers, 8 Tractor Beam Projectors
Anti-Fighter Weapons:  None
Complement: 1+ Squadrons of Starfighters
Availability: Tech Level 2

I am currently using a holder model. If you have a model I can use let me know.

Golan Space Defense SpaceGun

First built during the end of the Republic, the Golan 1 was used to defend lower priority planets and shipyards.

It could handle smaller capital ships.

You can read the Wookiepedia entry here.


Role: Planetary Defence
Manufacturer: Golan Arms
Build At: Select Planets
Size: 1,231 metres
Speed: Stationary
Hyperdrive: None
Shielding: 3,200 SBD
 Main Battery: 28 Light Turbolaser Batteries
Secondary Weapons: 5 Proton Torpedo Launchers, 6 Tractor Beam Projectors
Anti-Fighter Weapons:  None
Complement: 2 Squadrons of Starfighters
Availability: Tech Level 1

I am currently using a holder model. If you have a model I can use let me know.

Monday, October 15, 2012

Lancer-class Frigate

The Lancer-class was first conceived at the end of the Clone Wars but did not see production until after the Rebels had destroyed the first Death Star.

For its use it was expensive. It was also slow and lightly shielded, making it an easy target for Rebel capital ships.

But it was very good at destroying Rebel starfighters and starfighter bases.

You can read the Wookiepedia entry here.


Role: Anti-starfighter Frigate
Manufacturer: Kuat Drive Yards
Build At: Kuat, Fondor, 
Size: 250 metres
Speed: 20 MGLT
Hyperdrive: Class 1
Shielding: 576 SBD
 Main Battery: 20 Quad Heavy Laser Cannons
Secondary Weapons: None
Anti-Fighter Weapons:  None
Complement: None
Availability: Tech Level 3

I am currently using a holder model. If you have a model I can use let me know.

I-7 Howlrunner

The I-7 Howlrunner was a newer starfighter that was used during the time of Palpatine's return. They were an upgrade over the older TIE/LN series of starfighters that most bases and low priority capital ships (like Victor-class Star Destroyers and Dreadnaught-class Heavy Cruisers) still had.

You can read the Wookiepedia entry here.


Role: Starfighter
Manufacturer: Incom
Build At: Fresia
Size: 11.4 metres
Speed: Unknown, more than 100 MGLT
Hyperdrive: None, Can have them optionally though
Shielding: Yes, unknown strength
 Main Battery: 2 Light Laser Cannons
Secondary Weapons: None
Anti-Fighter Weapons:  None
Complement: None
Availability: Tech Level 5

I am currently using a holder model. If you have a model I can use let me know.