Thursday, October 10, 2013

Republic Light Assault Cruiser

The Republic Light Assault Cruiser was a fast attack corvette from the Clone Wars. The Rebel Navy had a few of them but replaced them with the more advanced CR90 Corvettes as they could.

You can read more about the ship on Wookiepedia.

Role:  Star Cruiser (small end of battlecruiser range)
Manufacturer: Corellian Engineering Corporation
Build At: Corellia
Size: approx ~185 metres
Speed: 60 MGLT
Hyperdrive: Class 2
Shielding: Unknown
 Main Battery: 6 Light Turbolasers
Secondary Weapons: None
Anti-Fighter Weapons:  None
Complement: None
Availability: Tech Level 0

I am currently using a holder model. If you have a better model I can use please let me know.

Wednesday, October 9, 2013

Liberator Cruiser

The Liberator Cruiser was a powerful front line SoroSuub Corporation capital ship used by the Rebel Alliance Fleet during the Galactic Civil War. It had heavy shielding and armour for a ship of its size, and its large complement of starfighters made it a valuable addition to the Rebel Navy.

You can read more about the ship on Wookiepedia.

Role:  Star Cruiser (small end of battlecruiser range)
Manufacturer:SoroSuub Corporation
Build At: Sullust
Size: 8,50 metres
Speed: 30 MGLT
Hyperdrive: Class 2
Shielding: Unknown
 Main Battery: 240 Heavy Turbolaser Cannons, 200 Heavy Ion Cannons
Secondary Weapons: None
Anti-Fighter Weapons:  None
Complement: X-Wings, Y-Wings, B-Wings, A-Wings (6 Squadrons)
Availability: Tech Level 2

I am currently using a holder model. If you have a better model I can use please let me know.

Mediator-class Battle Cruiser

The Mediator-class battle cruiser was an advanced warship developed by the Mon Calamari for use by the New Republic Defense Fleet.

You can read more about the ship on Wookiepedia.

Role:  Battlecruiser
Manufacturer: Mon Calimari Shipyards
Build At: Dac, Hast, Pammant
Size: 8,500 metres
Speed: 30 MGLT
Hyperdrive: Class 2
Shielding: Unknown
 Main Battery: 1.000 Heavy Turbolaser Cannons, 500 Heavy Ion Cannons
Secondary Weapons: 20 Proton Torpedo Launchers
Anti-Fighter Weapons:  None
Complement: X-Wings, Y-Wings, B-Wings, A-Wings (6 - 8 Squadrons)
Availability: Tech Level 5

I am currently using a holder model. If you have a better model I can use please let me know.

Update: Working on Balance

I'm currently finishing up the Rebel Navy with a November beta Space only release as my target launch for the mod.
While doing that I have started to think about balance, especially for ships where I don't have canon values for various stats.
The following chart lists where I am currently at in terms of baselines by ship/station class:
Class Build Time Population Value Maintenance Value AI Power Armour Shields
Space Station 420 0 0.1 2000 100 5000
Battle Station 360 0 0.1 3500 100 7500
Star Dreadnaught 300 10 2.5 7500 125 12500
Star Battlecruiser 240 7 0.5 1500 100 5000
Star Destroyer 180 5 0.25 500 75 3500
Frigate 120 3 0.05 150 50 1000
Corvette 60 2 0.025 75 25 500
Starfighter 30 1 0.01 5 * Number of Ships in Squadron 5 50

Legend

  • Class: The ship or building class.
  • Build Time: In Seconds.
  • Population Value: How many population units the vessel takes up. Older and more inefficient ships like the Dreadnaught-class Heavy Cruiser would have higher values than the baseline.
  • Maintenance Value: Taken from your income, the higher your maintenance the less money you'll have for new spending. Older or more ineffecient ships in a class would be higher than the baseline.
  • AI Power: This is how the AI calculates how powerful a unit is for battle auto-resolve and for determining if a force is powerful enough to launch an attack.
  • Armour: A general number, I have these setup in the config file and will probably need to tweak this. It works like a damage modifier, +/- damaage based on damage types like laser, turbolaser, missile etc.
  • Shields: in SBD
Does this look ok? What are your thoughts?

Saturday, October 5, 2013

Weekend Update

I was able to add in the Gladiator-class Star Destroyer with some effort, and switched Admiral Screed from an ISD to his Demolisher. It still needs to be tweaked and tested some more so that it gels with the rest of the fleet.

One non-canon thing I did was keep it as a Rendili product instead of a KDY one, since it is an outdated ship like the Victory/Dreadnaught models and was an original Walex Blissex/Rendili design. I may end up making it canon, but KDY has  full list of ships and Rendili is much smaller.

With that ship I think I am done with the Imperial Navy. There is a bug with the Golan 2 model showing green, I need to add in a shader I think for it. Other than that I am pretty happy with the selection and balancing of the Imperial Navy. I still have to go through all the ships and setup strong against/weak against parameters - they are broken due to my internal naming of the Rebel ships.

I also modified Darth Vader. There are now two versions of him, a Tech Level 0 where he is on the Exactor and a Tech Level 2 where he is on the Executor. I was going to put his starfighter on each but a horrible bug caused me to just add in a squadron of TIE Advancedx1 for now to each. I hope to fix that soon.

Friday, October 4, 2013

'Warlords' Implemented

Last night I finished implementing the Warlords feature from my unreleased version of the mod - lots of Imperial characters added, mostly of the minor flavour variety.

  • Captain Gilad Pellaeon with the ISD-II Chimaera and 3 of the ISDs in the Thrawn series such as Captain Brandei
  • Piet, Ozzel and the rest of Imperial Death Squadron for Vader
  • Admiral Daala and the Star Destroyers of the Maw Facility
  • The traitor admirals Grand Admiral Zaarin and Admiral Harkov
  • Warlord Zsinj and the Iron Fist
  • Grand Moff Adrus Kaine
  • Most of the Grand Admirals including their special abilities and ships

Lots more of the minor heroes to do for the Empire, I'll be ignoring the land based ones for the space demo release.

Once the heroes are done I'll add in the Gladiator-class Star Destroyer if I find a good model and then focus more on the Rebels. I did some of the Rebel stuff, I have to add in some of their larger vessels and then make sure their starfighters (snubbies) are given their proper due.

Thursday, October 3, 2013

Rounding Out the Imperial Navy

The modding progress continues...

I've gotten the shipyards working and am now adding in the space heroes for the Empire.

In the previous personal only incarnation of my mod I implemented an idea called 'Warlords'. They were basically unique versions of a unit based on a SW character, such as Admiral Daala having an ISD Gorgon with her escort of 3-4 other ISDs or Zsinj's Iron Fist with TIE Raptors as the starfighters.

In this version of the mod I am switching to a major/minor/misc hero system that will incorporate regular heroes, unique units as heroes and misc heroes such as probe droids and bounty hunters and fleet admirals.

Heroes can be spawned one of two ways, either through the spawning system (when you increase tech levels or conquer a certain planet or conquer a number of planets) or by building them (one time only special builds.) For the buildable heroes they usually have unique properties to the base unit so they tend to cost at least 10% more - they are primarily there for interest and story purposes.

I also figured out the X-Wing bug, I was including the old squadrons.xml file and it was overwriting my changes. Whoops! I got rid of it from the GameObjects file and it is working properly now.

Once I finish the Imperial space heroes I will decide if I want to implement any other ships. I still haven't done the Gladiator-class Star Destroyer, I should probably add it in but haven't got around to it - it was not a high priority item. Right now the space hero Admiral Screed is using an ISD but he is known for bumming around the Outer Rim in his Gladiator-class vessel.

I have the 8km Bellator-class Star Dreadnaught implemented, I'm thinking do we really need the larger 12km Mandator III-class? There are already five classes of super expensive Star Dreadnaughts for the Empire, I love choice but will it really be needed? Between the Executor, Vengeance and Bellator that is a lot of choice for conventional style SSDs.

I still haven't found a model for the YT-2400 Light Freighter so I might have to drop it. Was using the M Falcon for the YT-1300 but it has a weird bug with invulnerability that I still have to fix.

I'm thinking about not doing the Bavos-II Military Space Platform and Bavos-I Military Space Platform - the Golans already offer nearly the same functionality.

Once I get those issues resolved the Imperial Navy will be done in all its glory and I can start finalizing the Alliance Navy and the Pirate/Neutral ships that will be available to fight against.